From b839cf1ce20109b339a868ecc3ced9deabe98aed Mon Sep 17 00:00:00 2001 From: Douglas Paul Date: Mon, 30 Oct 2023 00:37:39 -0400 Subject: [PATCH] Geometry Nodes: Add "Is Edge Smooth" node https://projects.blender.org/blender/blender/commit/4e97def8a3 --- ...node-types_GeometryNodeInputEdgeSmooth.png | 3 ++ .../geometry_nodes/mesh/read/index.rst | 1 + .../mesh/read/is_edge_smooth.rst | 36 +++++++++++++++++++ 3 files changed, 40 insertions(+) create mode 100644 manual/images/node-types_GeometryNodeInputEdgeSmooth.png create mode 100644 manual/modeling/geometry_nodes/mesh/read/is_edge_smooth.rst diff --git a/manual/images/node-types_GeometryNodeInputEdgeSmooth.png b/manual/images/node-types_GeometryNodeInputEdgeSmooth.png new file mode 100644 index 000000000..07ac25eca --- /dev/null +++ b/manual/images/node-types_GeometryNodeInputEdgeSmooth.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:5188088556182e7c4c0475d33be0a3a9c580f6230f7788713518667326618a5a +size 30893 diff --git a/manual/modeling/geometry_nodes/mesh/read/index.rst b/manual/modeling/geometry_nodes/mesh/read/index.rst index 3219c7c51..ddcd81347 100644 --- a/manual/modeling/geometry_nodes/mesh/read/index.rst +++ b/manual/modeling/geometry_nodes/mesh/read/index.rst @@ -14,6 +14,7 @@ face_group_boundaries.rst face_neighbors.rst face_is_planar.rst + is_edge_smooth.rst is_shade_smooth.rst mesh_island.rst shortest_edge_paths.rst diff --git a/manual/modeling/geometry_nodes/mesh/read/is_edge_smooth.rst b/manual/modeling/geometry_nodes/mesh/read/is_edge_smooth.rst new file mode 100644 index 000000000..a9e65f5e3 --- /dev/null +++ b/manual/modeling/geometry_nodes/mesh/read/is_edge_smooth.rst @@ -0,0 +1,36 @@ +.. index:: Geometry Nodes; Is Edge Smooth +.. _bpy.types.GeometryNodeInputEdgeSmooth: + +******************** +Is Edge Smooth Node +******************** + +.. figure:: /images/node-types_GeometryNodeInputEdgeSmooth.png + :align: right + :alt: Is Edge Smooth Node. + +The *Is Edge Smooth* node outputs true for each edge of the mesh that is *not* marked as sharp. Otherwise, if the edge +*is* marked as sharp, then the node outputs false. + +.. seealso:: + + :ref:`Mark Sharp & Clear Sharp ` + + +Inputs +====== + +This node has no inputs. + + +Properties +========== + +This node has no properties. + + +Outputs +======= + +Smooth + Boolean value that indicates whether the edges of the mesh are *not* marked as sharp. -- 2.30.2