From 1ba526e8d1178b40c72cdfe4c8992b0eb2cbd102 Mon Sep 17 00:00:00 2001 From: Christoph Lendenfeld Date: Fri, 24 Nov 2023 11:08:37 +0100 Subject: [PATCH] change keying description --- manual/animation/keyframes/editing.rst | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/manual/animation/keyframes/editing.rst b/manual/animation/keyframes/editing.rst index 14ca51e00..0bef401a1 100644 --- a/manual/animation/keyframes/editing.rst +++ b/manual/animation/keyframes/editing.rst @@ -16,7 +16,8 @@ Insert Keyframe There are several methods of adding new keys. Namely: -- In the 3D Viewport, pressing :kbd:`I` will bring up a menu to choose what to add a keyframe to. +- In the 3D Viewport, pressing :kbd:`I` will key properties based on a setting in the User Preferences (:menuselection:`Animation --> Default Key Channels`). +- When a Keying Set is active, it is used instead of reading the User Preferences. - Hovering over a property and pressing :kbd:`I` or with the context menu by :kbd:`RMB` a property and choose *Insert Keyframe* from the menu. @@ -84,11 +85,10 @@ This example shows you how to animate a cube's location, rotation, and scale. #. First, in the Timeline, or other animation editors, set the frame to 1. #. With the cube selected in Object Mode, press :kbd:`I` in the 3D Viewport. - From the *Insert Keyframe* menu select *LocRotScale*. This will record the location, rotation, and scale, for the cube on frame 1. #. Set the frame to 100. #. Use Move :kbd:`G`, Rotate :kbd:`R`, Scale :kbd:`S`, to transform the cube. -#. Press :kbd:`I` in the 3D Viewport. From the *Insert Keyframe* menu, select *LocRotScale*. +#. Press :kbd:`I` in the 3D Viewport. To test the animation, press :kbd:`Spacebar` to play. -- 2.30.2