From 84f038e035146c967bd4878a68d24c95f6b89450 Mon Sep 17 00:00:00 2001 From: dupoxy Date: Sat, 9 Dec 2023 15:19:31 +0100 Subject: [PATCH] Fix: Use 'Substeps Per Frame' for scene>rigid body word>settings Steps per second has been changed to substeps per frame many versions ago Fix: blender/blender-manual#104593 --- manual/physics/rigid_body/world.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/manual/physics/rigid_body/world.rst b/manual/physics/rigid_body/world.rst index 1e32aaf6c..07d04baa3 100644 --- a/manual/physics/rigid_body/world.rst +++ b/manual/physics/rigid_body/world.rst @@ -44,8 +44,8 @@ Split Impulse (lowers the simulation stability a little so use only when necessary). Limits the force with which objects are separated on collision, generally produces nicer results, but makes the simulation less stable (especially when stacking many objects). -Steps per Second - Number of simulation steps made per second (higher values are more accurate but slower). +Substeps Per Frame + Number of simulation steps taken per frame (higher values are more accurate but slower). This only influences the accuracy and not the speed of the simulation. Solver Iterations Amount of constraint solver iterations made per simulation step (higher values are more accurate but slower). -- 2.30.2