Geometry Nodes: documentation for the Split to Instances node #104725
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manual/images/modeling_geometry-nodes_geometry_split-to-instances_example.png
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manual/images/modeling_geometry-nodes_geometry_split-to-instances_example.png
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.. index:: Geometry Nodes; Split To Instances
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.. _bpy.types.GeometryNodeSplitToInstances:
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***********************
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Split To Instances Node
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***********************
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.. figure:: /images/node-types_GeometryNodeSplitToInstances.webp
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:align: right
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:alt: Split to Instance node.
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The *Split to Instances* node splits up geometry elements into :doc:`/modeling/geometry_nodes/instances`,
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based on a Group ID.
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Inputs
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======
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Geometry
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Standard geometry input.
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Selection
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Boolean field that is true for parts of the geometry to be evaluated.
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Parts not in the selection will not be in the node's output.
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Group ID
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ID field (integer) used to distinguish different groups.
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Properties
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==========
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Domain
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The domain on which the selection and group ID fields are evaluated.
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:Point:
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The fields are evaluated on points, control points, and vertices.
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:Edge:
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The fields are evaluated on the edges of the mesh component.
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:Faces:
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The fields are evaluated on the faces of the mesh component.
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:Spline:
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The fields are evaluated on the splines in the curve component.
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:Instances:
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The fields are evaluated on the top-level instances. Realized instances are ignored.
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.. note::
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When selecting a domain that doesn't modify all components, the unmodified
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components will not be present in the output.
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Output
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======
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Instances
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input geometry splitted up as instances.
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Group ID
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ID field from the input Group ID
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Examples
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========
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.. figure:: /images/modeling_geometry-nodes_geometry_split-to-instances_example.png
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:align: center
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Here, a grid is split into instances based on a voronoi texture, then translated randomly in Z.
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Note that the GroupID field expects different integers values (0, 1, 2, 3…), not floats (0.1, 0.2, 0.3),
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which is why the color needs to be multiplied by 1000.
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