Add Solver option information to Sculpt trim tools #104763

Merged
Hans Goudey merged 1 commits from Sean-Kim/blender-manual:fast-trim-option into main 2024-04-02 19:44:41 +02:00
2 changed files with 25 additions and 2 deletions

View File

@ -33,7 +33,8 @@ a new face set instead.
.. note:: .. note::
It is not recommended to use this tool on a mesh above 100k It is not recommended to use this tool on a mesh above 100k
vertices when using *Difference* or *Union* as the Trim Mode. vertices when using *Difference* or *Union* as the Trim Mode
with the *Exact* Solver.
This tool is using a Boolean operation so it might take a long time to process. This tool is using a Boolean operation so it might take a long time to process.
For higher resolution meshes it is recommended to instead use the For higher resolution meshes it is recommended to instead use the
:doc:`Line Project </sculpt_paint/sculpting/tools/line_project>` tool or the *Fair Positions* :doc:`Line Project </sculpt_paint/sculpting/tools/line_project>` tool or the *Fair Positions*
@ -42,6 +43,16 @@ a new face set instead.
Tool Settings Tool Settings
============= =============
Solver
Algorithm used to calculate the Boolean intersections.
:Fast:
Uses a mathematically simple solver which offers the best performance;
however, this solver lacks support for overlapping geometry.
:Exact:
Uses a mathematically complex solver which offers the best results and has full
support for overlapping geometry; however, this solver is much slower than the
*Fast Solver*.
Trim Mode Trim Mode
Geometry can be either added or removed by choosing one of these modes. Geometry can be either added or removed by choosing one of these modes.

View File

@ -33,7 +33,8 @@ a new face set instead.
.. note:: .. note::
It is not recommended to use this tool on a mesh above 100k vertices when using *Difference* It is not recommended to use this tool on a mesh above 100k vertices when using *Difference*
or *Union* as the Trim Mode. This tool is using a Boolean operation so it might take a long time to process. or *Union* as the Trim Mode with the *Exact* Solver.
This tool is using a Boolean operation so it might take a long time to process.
For higher resolution meshes it is recommended to instead use the For higher resolution meshes it is recommended to instead use the
:doc:`Line Project </sculpt_paint/sculpting/tools/line_project>` tool or the *Fair Positions* :doc:`Line Project </sculpt_paint/sculpting/tools/line_project>` tool or the *Fair Positions*
mode of the :doc:`Edit Face Set </sculpt_paint/sculpting/tools/edit_face_set>` tool to trim geometry. mode of the :doc:`Edit Face Set </sculpt_paint/sculpting/tools/edit_face_set>` tool to trim geometry.
@ -42,6 +43,17 @@ a new face set instead.
Tool Settings Tool Settings
============= =============
Solver
Algorithm used to calculate the Boolean intersections.
:Fast:
Uses a mathematically simple solver which offers the best performance;
however, this solver lacks support for overlapping geometry.
:Exact:
Uses a mathematically complex solver which offers the best results and has full
support for overlapping geometry; however, this solver is much slower than the
*Fast Solver*.
Trim Mode Trim Mode
Geometry can be either added or removed by choosing one of these modes. Geometry can be either added or removed by choosing one of these modes.