From 9fcfd2e0761883c2910d2d4736ed21c084341d93 Mon Sep 17 00:00:00 2001 From: Alaska Date: Tue, 4 Jun 2024 17:33:29 +1200 Subject: [PATCH 1/3] Add extra notes about ray portal BSDF 'limitations' --- manual/render/shader_nodes/shader/ray_portal.rst | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/manual/render/shader_nodes/shader/ray_portal.rst b/manual/render/shader_nodes/shader/ray_portal.rst index d17d2e5f2..42f89f1ce 100644 --- a/manual/render/shader_nodes/shader/ray_portal.rst +++ b/manual/render/shader_nodes/shader/ray_portal.rst @@ -15,6 +15,14 @@ render passes are passed through, and it is affected by light path max transparent bounces. +.. note:: + + - The portal only allows rays to pass through in one direction. + + - Some of the techniques Cycles uses to reduce noise does not work through portals. + This leads to issues like increased noise from lights passing through portals, + or if the light is small, it's light may not pass through the portal. + Inputs ====== -- 2.30.2 From 2768dda530b826fe1ca81e05bfbc127767a6d59a Mon Sep 17 00:00:00 2001 From: Alaska Date: Wed, 5 Jun 2024 02:16:16 +1200 Subject: [PATCH 2/3] Address Brecht's review --- manual/render/shader_nodes/shader/ray_portal.rst | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/manual/render/shader_nodes/shader/ray_portal.rst b/manual/render/shader_nodes/shader/ray_portal.rst index 42f89f1ce..6fc51b39f 100644 --- a/manual/render/shader_nodes/shader/ray_portal.rst +++ b/manual/render/shader_nodes/shader/ray_portal.rst @@ -14,14 +14,15 @@ It acts much like a :doc:`Transparent BSDF Date: Wed, 5 Jun 2024 02:22:40 +1200 Subject: [PATCH 3/3] Fix spelling --- manual/render/shader_nodes/shader/ray_portal.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/manual/render/shader_nodes/shader/ray_portal.rst b/manual/render/shader_nodes/shader/ray_portal.rst index 6fc51b39f..21a79bfc4 100644 --- a/manual/render/shader_nodes/shader/ray_portal.rst +++ b/manual/render/shader_nodes/shader/ray_portal.rst @@ -20,7 +20,7 @@ and it is affected by light path max transparent bounces. second portal at the target location to make rays go in the other direction as well. - Light sampling does not work efficiently through portals. This can lead to increased - noised from lights on the other side of portals. Particularly small lights may be very + noise from lights on the other side of portals. Particularly small lights may be very noisy, or not pass through at all. -- 2.30.2