From 1e541f35f763f21c7ddceb0e51e8f05aebb3e51a Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 25 Jun 2024 12:32:50 +0200 Subject: [PATCH 1/2] Fix: Misleading description of the samples count pass It used to be an absolute number, but since the Cycles X project it became normalized, for easier visual feedback. --- manual/render/layers/passes.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/manual/render/layers/passes.rst b/manual/render/layers/passes.rst index 2bbedfcda..b68b2d804 100644 --- a/manual/render/layers/passes.rst +++ b/manual/render/layers/passes.rst @@ -61,7 +61,7 @@ Indexes Debug Sample Count - Number of samples/camera rays per pixel, to analyze adaptive sampling. + Normalized number of samples/camera rays per pixel, to analyze adaptive sampling. Alpha Threshold Z, Index, normal, UV and vector passes are -- 2.30.2 From 36b79a95c5bcc694d5b66b7807458726c5ba33ae Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 25 Jun 2024 14:09:51 +0200 Subject: [PATCH 2/2] Make wording more verbose --- manual/render/layers/passes.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/manual/render/layers/passes.rst b/manual/render/layers/passes.rst index b68b2d804..7be907cf3 100644 --- a/manual/render/layers/passes.rst +++ b/manual/render/layers/passes.rst @@ -61,7 +61,7 @@ Indexes Debug Sample Count - Normalized number of samples/camera rays per pixel, to analyze adaptive sampling. + Number of samples per pixel taken, divided by the maximum number of samples. To analyze adaptive sampling. Alpha Threshold Z, Index, normal, UV and vector passes are -- 2.30.2