diff --git a/manual/editors/3dview/display/overlays.rst b/manual/editors/3dview/display/overlays.rst index e0534a483..9ce0f3f17 100644 --- a/manual/editors/3dview/display/overlays.rst +++ b/manual/editors/3dview/display/overlays.rst @@ -11,6 +11,12 @@ Viewport Overlays :Header: |overlays-icon| :menuselection:`Overlays` Clicking the icon toggles all overlays in the 3D Viewport. + +.. note:: + + Cameras outline & :ref:`passepartout ` are not considered Viewport overlays. + + The drop-down button displays a popover with more detailed settings, which are described below. diff --git a/manual/editors/3dview/sidebar.rst b/manual/editors/3dview/sidebar.rst index a5eeb3988..7e7309ec7 100644 --- a/manual/editors/3dview/sidebar.rst +++ b/manual/editors/3dview/sidebar.rst @@ -58,6 +58,11 @@ Local Camera separate from the global active camera that's defined in the scene. The selector next to the checkbox lets you choose this camera. +.. _bpy.types.View3DOverlay.show_camera_passepartout: + +Passepartout + Show :ref:`camera passepartout ` when in :ref:`camera view `. + .. _bpy.types.SpaceView3D.use_render_border: Render Region