Shader: Add Metallic BSDF Node #105008
@ -73,7 +73,7 @@ Distribution
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Beckmann microfacet distribution.
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Fresnel Type
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Metallic Fresnel type to use.
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Models for describing the metal's appearance, by specifying the apparent color or the physical IOR.
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:F82 Tint:
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Uses the Adobe F82-Tint formula for the metallic fresnel.
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