Shader: Add Metallic BSDF Node #105008
@ -102,12 +102,18 @@ F82 Tint
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--------
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.. list-table::
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:widths: 12 22 22 22 22
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Alaska marked this conversation as resolved
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* -
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- .. figure:: /images/render_shader-nodes_shader_metallic_f82-Ti.webp
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- .. figure:: /images/render_shader-nodes_shader_metallic_f82-Al.webp
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- .. figure:: /images/render_shader-nodes_shader_metallic_f82-Cu.webp
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- .. figure:: /images/render_shader-nodes_shader_metallic_f82-Au.webp
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* - Material
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- Titanium (Default)
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- Aluminum
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- Copper
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- Gold
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* - Base Color
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- 0.617, 0.576, 0.540
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- 0.911, 0.912, 0.917
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@ -123,12 +129,18 @@ Physical Conductor
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------------------
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.. list-table::
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:widths: 12 22 22 22 22
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* -
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- .. figure:: /images/render_shader-nodes_shader_metallic_physical-Ti.webp
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- .. figure:: /images/render_shader-nodes_shader_metallic_physical-Al.webp
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- .. figure:: /images/render_shader-nodes_shader_metallic_physical-Cu.webp
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- .. figure:: /images/render_shader-nodes_shader_metallic_physical-Au.webp
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* - Material
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- Titanium (Default)
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- Aluminum
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- Copper
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- Gold
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* - IOR
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- 2.757, 2.512, 2.231
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- 1.333, 0.945, 0.582
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Reference in New Issue
Block a user
The tables are missing metal names. I do think it's worth mentioning that the default values correspond to a certain material.