Shader: Add Metallic BSDF Node #105008

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Aaron Carlisle merged 10 commits from Alaska/blender-manual:metallic-bsdf into blender-v4.3-release 2024-11-12 19:11:59 +01:00
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@ -102,12 +102,18 @@ F82 Tint
--------
.. list-table::
:widths: 12 22 22 22 22
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Review

The tables are missing metal names. I do think it's worth mentioning that the default values correspond to a certain material.

The tables are missing metal names. I do think it's worth mentioning that the default values correspond to a certain material.
* -
- .. figure:: /images/render_shader-nodes_shader_metallic_f82-Ti.webp
- .. figure:: /images/render_shader-nodes_shader_metallic_f82-Al.webp
- .. figure:: /images/render_shader-nodes_shader_metallic_f82-Cu.webp
- .. figure:: /images/render_shader-nodes_shader_metallic_f82-Au.webp
* - Material
- Titanium (Default)
- Aluminum
- Copper
- Gold
* - Base Color
- 0.617, 0.576, 0.540
- 0.911, 0.912, 0.917
@ -123,12 +129,18 @@ Physical Conductor
------------------
.. list-table::
:widths: 12 22 22 22 22
* -
- .. figure:: /images/render_shader-nodes_shader_metallic_physical-Ti.webp
- .. figure:: /images/render_shader-nodes_shader_metallic_physical-Al.webp
- .. figure:: /images/render_shader-nodes_shader_metallic_physical-Cu.webp
- .. figure:: /images/render_shader-nodes_shader_metallic_physical-Au.webp
* - Material
- Titanium (Default)
- Aluminum
- Copper
- Gold
* - IOR
- 2.757, 2.512, 2.231
- 1.333, 0.945, 0.582