Shader: Add Metallic BSDF Node #105008

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Aaron Carlisle merged 10 commits from Alaska/blender-manual:metallic-bsdf into blender-v4.3-release 2024-11-12 19:11:59 +01:00
9 changed files with 72 additions and 1 deletions
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@ -87,8 +87,55 @@ Fresnel Type
`Physically Based database for CG artists <https://physicallybased.info/>`__
and `Refractive Index nk database <https://refractiveindex.info/>`__.
Outputs
=======
BSDF
Standard shader output.
Standard shader output.
Examples
========
F82 Tint
--------
.. list-table::
* -
Alaska marked this conversation as resolved
Review

The tables are missing metal names. I do think it's worth mentioning that the default values correspond to a certain material.

The tables are missing metal names. I do think it's worth mentioning that the default values correspond to a certain material.
- .. figure:: /images/render_shader-nodes_shader_metallic_f82-Ti.webp
- .. figure:: /images/render_shader-nodes_shader_metallic_f82-Al.webp
- .. figure:: /images/render_shader-nodes_shader_metallic_f82-Cu.webp
- .. figure:: /images/render_shader-nodes_shader_metallic_f82-Au.webp
* - Base Color
- 0.617, 0.576, 0.540
- 0.911, 0.912, 0.917
- 0.972, 0.694, 0.486
- 1.000, 0.735, 0.353
* - Edge Tint
- 0.695, 0.726, 0.770
- 0.848, 0.877, 0.916
- 0.961, 0.969, 0.942
- 0.993, 1.000, 1.000
Physical Conductor
------------------
.. list-table::
* -
- .. figure:: /images/render_shader-nodes_shader_metallic_physical-Ti.webp
- .. figure:: /images/render_shader-nodes_shader_metallic_physical-Al.webp
- .. figure:: /images/render_shader-nodes_shader_metallic_physical-Cu.webp
- .. figure:: /images/render_shader-nodes_shader_metallic_physical-Au.webp
* - IOR
- 2.757, 2.512, 2.231
- 1.333, 0.945, 0.582
- 0.235, 0.729, 1.369
- 0.183, 0.421, 1.373
* - Extinction
- 3.867, 3.404, 3.009
- 7.434, 6.340, 5.181
- 5.666, 2.562, 2.227
- 3.424, 2.189, 1.660