Shader: Add Metallic BSDF Node #105008
@ -41,11 +41,11 @@ Common
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Roughness
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Sharpness of the reflection; perfectly sharp at 0.0 and smoother with higher values.
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Anisotropic :guilabel:`Cycles Only`
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Anisotropy :guilabel:`Cycles Only`
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Amount of anisotropy. Higher values give elongated highlights along the tangent direction;
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negative values give highlights shaped perpendicular to the tangent direction.
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Anisotropic Rotation :guilabel:`Cycles Only`
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Rotation :guilabel:`Cycles Only`
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Weizhen Huang
commented
This is called Rotation in the UI This is called Rotation in the UI
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Rotates the direction of anisotropy, with 1.0 going full circle.
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Compared to the *Glossy BSDF* node, the direction of highlight elongation
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Reference in New Issue
Block a user
This is called Anisotropy in the UI