Shader: Add Metallic BSDF Node #105008

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Aaron Carlisle merged 10 commits from Alaska/blender-manual:metallic-bsdf into blender-v4.3-release 2024-11-12 19:11:59 +01:00
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@ -41,11 +41,11 @@ Common
Roughness
Sharpness of the reflection; perfectly sharp at 0.0 and smoother with higher values.
Anisotropic :guilabel:`Cycles Only`
Anisotropy :guilabel:`Cycles Only`
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This is called Anisotropy in the UI

This is called Anisotropy in the UI
Amount of anisotropy. Higher values give elongated highlights along the tangent direction;
negative values give highlights shaped perpendicular to the tangent direction.
Anisotropic Rotation :guilabel:`Cycles Only`
Rotation :guilabel:`Cycles Only`
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This is called Rotation in the UI

This is called Rotation in the UI
Rotates the direction of anisotropy, with 1.0 going full circle.
Compared to the *Glossy BSDF* node, the direction of highlight elongation