From 4bcc411658c60f6cc0329dc4ee9267618be1686b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 18 Nov 2024 12:40:57 +0100 Subject: [PATCH] EEVEE: Fix ambiguity about object light linking --- manual/render/lights/light_linking.rst | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/manual/render/lights/light_linking.rst b/manual/render/lights/light_linking.rst index 838add516..55df640b5 100644 --- a/manual/render/lights/light_linking.rst +++ b/manual/render/lights/light_linking.rst @@ -1,4 +1,3 @@ - ************* Light Linking ************* @@ -23,6 +22,9 @@ Setup * Create a new light or shadowing linking collection. * Drag & drop objects or collection from the outliner. +.. note:: + Light linking emissive mesh object is only available for Cycles. + Links can also be set up in the 3D viewport, with the Link Data operator. The active light object is linked to selected receiver or blocker object. -- 2.30.2