blender-manual/manual/addons/3d_view/precision_drawing_tools/view_control.rst

74 lines
1.9 KiB
ReStructuredText

************
View Control
************
The Menu for View Control.
.. figure:: /images/addons_pdt_view_1.png
:width: 300px
This section deals with the View Control section of PDT, this menu uses its own variables.
Rotate Absolute:
================
This button will rotate the view using absolute rotational values as set in the three inputs underneath.
These are X, Y & Z rotations and should be entered as degrees, not radians.
A rotation of 0,0,0 is the same as Blender ``Top`` view.
Uses: ``X Rot``, ``Y Rot`` & ``Z Rot``.
**Example 1**: Rotate view 25 in X, 17 in Y and 90 in Z, set X Rot,
Y Rot & Z Rot to 25, 17 & 90 respectively, click ``Rotate Abs`` button.
The next row of icons Orbit the view about its horizontal & vertical screen axes,
or Roll the view about its normal axis to your screen.
All of these 5 options use the ``Angle`` input from this menu.
Orbit Left:
===========
Set Angle, click ``Orbit Left`` icon (Left Arrow), view rotates about its vertical axis.
Orbit Right:
============
Set Angle, click ``Orbit Right`` icon (Right Arrow), view rotates about its vertical axis.
Orbit Up:
=========
Set Angle, click ``Orbit Up`` icon (Up Arrow), view rotates about its horizontal axis.
Orbit Down:
===========
Set Angle, click ``Orbit Down`` icon (Down Arrow), view rotates about its horizontal axis.
Roll View:
==========
Set angle, click ``Roll View`` icon (Roll), view rotates about its normal axis to your screen.
Isometric View:
===============
This button sets the view orientation to what a Draftsman understands as a true Isometric view.
This is achieved by rotating a ``Front`` view 45 degrees about its vertical axis, then 35.2644
degrees about its horizontal axis. In the system this is achieved using an Absolute View Rotation of:
**Quaternion(0.8205, 0.4247, -0.1759, -0.3399)**
.. figure:: /images/addons_pdt_view_2.png
:width: 500px
The Top Plane Axes Appear to be at 30 degrees to the View's Horizontal Axis.