Armature ‣ Bone Settings ‣ …
Shift-W, Shift-Ctrl-W, Alt-W
Most bones’ properties (except the transform ones) are regrouped in each bone’s panels, in the Bones tab in Edit Mode. Let us detail them.
Note that some of them are also available in the 3D Viewport, through the three pop-up menus within the same entry:
Toggle Setting: Shift-W or Armature ‣ Bone Settings ‣ Toggle a Setting
Enable Setting: Shift-Ctrl-W or Armature ‣ Bone Settings ‣ Enable a Setting
Disable Setting: Alt-W or Armature ‣ Bone Settings ‣ Disable a Setting
- Display Wire
Always display the bone as wireframe.
(also Shift-W ‣ (Deform, …)).
- Multiply Vertex Group by Envelope
(also Shift-W ‣ (Multiply Vertex Group by Envelope, …)).
These settings control how the bone influences its geometry, along with the bones’ joints radius. This will be detailed in the skinning part.
- Inherit Rotation
The bone automatically rotates together with its parent in Pose Mode. For more details, see the relations page.
(also Shift-W ‣ (Locked, …)) This will prevent all editing of the bone in Edit Mode; see bone locking.