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Note the preview is not accurate and warnings may not indicate real issues.

Limit Distance Constraint

The Limit Distance constraint forces its owner to stay either further from, nearer to, or exactly at a given distance from its target. In other words, the owners location is constrained either outside, inside, or at the surface of a sphere centered on its target.

When you specify a (new) target, the Distance value is automatically set to correspond to the distance between the owner and this target.


Note that if you use such a constraint on a connected bone, it will have no effect, as it is the parents tip which controls the position of your owner bones root.


Limit Distance panel.


Ui data id used to select the constraints target, and is not functional (red state) when it has none. See common constraint properties for more information.


This number field sets the limit distance, i.e. the radius of the constraining sphere.

Reset Distance X

When clicked, this small button will reset the Distance value, so that it corresponds to the actual distance between the owner and its target (i.e. the distance before this constraint is applied).

Clamp Region

The Limit Mode select menu allows you to choose how to use the sphere defined by the Distance setting and targets origin:


The owner is constrained inside the sphere.


The owner is constrained outside the sphere.


The owner is constrained on the surface of the sphere.

Affect Transform

Transform operators will take the constraint into account to immediately restrict the resulting transform property values.


Standard conversion between spaces. See common constraint properties for more information.


Controls the percentage of affect the constraint has on the object. See common constraint properties for more information.


Evaluating both owner and target in a Custom Space using the root bone or any other suitable parent bone will automatically scale the effective distance with the relevant part of the rig.