50 lines
1.6 KiB
ReStructuredText
50 lines
1.6 KiB
ReStructuredText
.. |pivot-icon| image:: /images/editors_3dview_controls_pivot-point_menu.png
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**************
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Active Element
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**************
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.. reference::
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:Mode: Object Mode and Edit Mode
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:Header: |pivot-icon| :menuselection:`Pivot Point --> Active Element`
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:Shortcut: :kbd:`Period`
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Places the pivot point at the active element, which is the element that was selected most recently.
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In Object Mode
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==============
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When in Object Mode,
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rotation and scaling happen around the origin of the active object,
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which is the element with a lighter outline than the others.
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The effect of the pivot point is shown in the image below, where the active object (the cube)
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remains in the same location while the others move.
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.. figure:: /images/editors_3dview_controls_pivot-point_active-element_object-mode-rotation.png
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:align: center
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Starting point, rotation, and scaling.
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In Edit Mode
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============
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When in Edit Mode, rotation and scaling happen around the centerpoint of
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the active element, which is the element with a white outline.
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That centerpoint remains in the same location while everything else
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is transformed around it.
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The image below illustrates rotation around the active vertex,
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edge, and face. Each time, the active element rotates in place,
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while the others "orbit" around it. In the case of vertices,
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the active vertex is not changed at all, as a vertex on its own
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is just a point that has no concept of rotation.
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.. figure:: /images/editors_3dview_controls_pivot-point_active-element_edit-mode-multiple.png
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:align: center
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Left column: starting situation, right column: after rotation.
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