1.1 KiB
1.1 KiB
Pivot Point
Reference
- Mode:
Object Mode and Edit Mode
- Header:
Pivot Point
- Shortcut:
Period
The Pivot Point determines the location of the Object Gizmo. Changing this location can make it easier to perform transformations around the point you want.

With the default “Median Point” pivot point (left) it’s tricky to bring the second wheel spoke into place, but with “3D Cursor” (right) it’s easy.
The Pivot Point can be changed using a selector in the 3D Viewport’s header:

Pivot Types
bounding_box_center.rst 3d_cursor.rst individual_origins.rst median_point.rst active_element.rst