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Note the preview is not accurate and warnings may not indicate real issues.
This Mode allows you adjust the timing of the Grease Pencil object’s animation frames. It is especially useful for animators blocking out shots, where the ability to re-time blocking is one of the main purposes of the whole exercise.
This mode can be accessed by changing the Dope Sheet editor’s Mode selector (found in the header to the far left) to Grease Pencil.
To use this editor mode, make sure you have a Grease Pencil object selected.
- Grease Pencil (light blue)
The channels’ region shows the Grease Pencil data-blocks containing the layers. Multiple blocks are used for each area (e.g. one for the 3D Viewport and the Image editor).
- Layers (gray)
These channels contain the keyframes to which the layers are bound.
Controls the layers Opacity.
- Mask (mask icon)
Toggle the Masks visibility.
- Onion Skinning (onion skin icon)
Toggle the use the layer for Onion Skinning.
- Viewport/Render Visibility (eye icon)
Toggle layer visibility in the viewport and in render.
- Lock Animation (checkbox icon)
Toggles playback of animation or keep the channel static.
- Lock (padlock icon)
Toggle layer from being editable.
- Layer Move
Moves the selected layer/channel up or down in the evaluation stack.
- Layer Add/Remove
Adds/removes Grease Pencil layers/channels.
Insert Keyframe I can be used for creating blank Grease Pencil frames at a particular frame. It will create blank frames if Additive Drawing is disabled, otherwise it will make a copy of the active frame on that layer, and use that.
It is possible to copy frames from one layer to another, or from object to object, using the Copy and Paste tools in the Key menu. Note that keyframes will be pasted into selected layers, so make sure you have a destination layer selected.
The keyframes can be manipulated like any other data in the Dope Sheet. Interpolated keyframes (alias breakdowns) are visualized as smaller light blue points.