5: WARNING: Duplicate explicit target name: "f-curves". 5: WARNING: Duplicate explicit target name: "f-curves".
Note the preview is not accurate and warnings may not indicate real issues.
The main view allows you to view and edit Driver F-Curves. An F-Curve has several key parts:
The curve defines the relationship between two properties: The current (driven) property (Y axis) and the driver (X axis).
Each point on the driver curve has a handle that helps determine the relationship between the two values. They can be selected and modified to change the shape of the curve.
See F-Curve Handles for more information.
See F-Curves for more info.
Normalize curves so the maximum and minimum points equal 1.0 and -1.0 respectively.
Automatically recalculate curve normalization on every curve edit. Disabling this setting may be useful to prevent curves from jumping after tweaking.
- Show Only Selected (mouse cursor icon)
Only include curves related to the selected objects and data.
- Show Hidden (dashed object icon)
Include curves from objects/bones that are not visible.
- Show Only Errors (warning triangle icon)
Only include curves and drivers that are disabled or have errors. Useful for debugging.
- Create Ghost Curves (square with curve icon)
Makes a visual indication in the background of the editor with a snapshot of the current state of the selected curves. This is useful to have a base for comparison on top of which to make edits.
- Filter (funnel icon)
- Type Filter
Filter curves by property type.
- Sort Data-Blocks (az icon)
Object data-blocks appear in alphabetical order, so that it is easier to find where they occur (as well as helping to keep the animation of related objects together).
This option may affect the playback speed for heavy scenes.
- Pivot Point
Pivot point for rotation.
- Bounding Box Center
Center of the selected curve handles.
- 2D Cursor
Center of the 2D Cursor. Playhead + Cursor.
- Individual Centers
Rotate the selected curve handles.
- Auto Snap
Auto snap the curve handles when editing.
- Proportional Editing O
See Proportional Editing.