blender-manual/manual/editors/geometry_node.rst

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Geometry Node Editor

The Geometry Node editor is used to edit Node Groups which are used by the Geometry Node Modifier. Such a node group can define many operations to modify an objects geometry.

A list of all Geometry Nodes is available in the modeling section.

Interface

Header

View

Standard view menu.

Select

Menu for Selecting Nodes.

Add

Menu for adding new Geometry Nodes.

Node

Menu for Editing Nodes.


Geometry Node Group

Data block for creating and selecting node groups.

Pin (pin icon)

The pin button will keep the current node group selection fixed, instead of using the Active Modifier. When a node group is pinned, it will remain visible in the Geometry Node editor even when another object or modifier is selected elsewhere.


Parent Node Tree

Jumps up a node group level. See bpy.ops.node.tree_path_parent for details.

Snapping

Snapping options. See Arranging for details.

Overlays

See Overlays.

Toolbar

Select

See Selecting Nodes.

Annotate

See Annotate tool.

Links Cut

See Cut Links.

Sidebar

Node

This tab gives access to the active nodes properties.

Tool

This tab gives access to the active tools settings.

View

This tab allows managing annotations.

Group

This tab allows you to edit the current node groups inputs and outputs.

Tip

In the Geometry Node Modifier, you can specify values for the root node groups inputs, as well as select destination Attributes reference for its outputs.