blender-manual/manual/interface/window_system/workspaces.rst

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Workspaces
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Workspaces are essentially predefined window layouts.
Each Workspace consists of a set of :doc:`Areas </interface/window_system/areas>`
containing :doc:`Editors </editors/index>`, and is geared towards a specific task such as
modeling, animating, or scripting. You'll typically switch between
multiple Workspaces while working on a project.
.. figure:: /images/interface_window-system_workspaces_screen.png
:align: center
Workspaces are located at the Topbar.
.. _workspaces-controls:
.. _bpy.ops.screen.workspace_cycle:
Controls
========
Tabs
Click on the tabs to switch between the workspaces.
You can also use the keyboard shortcuts :kbd:`Ctrl-PageUp` and :kbd:`Ctrl-PageDown`.
Double-click a tab to rename the workspace.
Add ``+``
Click on the *Add* button to add a new workspace.
Context menu :kbd:`RMB`
The context menu contains options to duplicate, delete and reorder workspaces.
Default Workspaces
==================
Blender's default startup shows the "Layout" workspace in the main area.
This workspace is a general workspace to preview your scene
and contains the following Editors:
- :doc:`3D Viewport </editors/3dview/introduction>` on top left.
- :doc:`Outliner </editors/outliner/introduction>` on top right.
- :doc:`Properties </editors/properties_editor>` on bottom right.
- :doc:`Timeline </editors/timeline>` on bottom left.
.. figure:: /images/interface_window-system_workspaces_layout.png
:align: center
Blender's 'Layout' Workspace with four editors.
3D Viewport (yellow), Outliner (green), Properties (blue) and Timeline (red).
Blender also has several other workspaces added by default:
:Modeling: For modification of geometry by modeling tools.
:Sculpting: For modification of meshes by sculpting tools.
:UV Editing: For mapping of image texture coordinates to 3D surfaces.
:Texture Paint: For coloring image textures in the 3D Viewport.
:Shading: For specifying material properties for rendering.
:Animation: For making properties of objects dependent on time.
:Rendering: For viewing and analyzing rendering results.
:Compositing: For combining and post-processing of images and rendering information.
:Geometry Nodes: For procedural modeling using :doc:`/modeling/geometry_nodes/index`.
:Scripting: For interacting with Blender's Python API and writing scripts.
Additional Workspaces
---------------------
Blender has a couple additional Workspaces to choose from when adding a new Workspace:
.. rubric:: 2D Animation
:2D Animation: General workspace to work with Grease Pencil.
:2D Full Canvas: Similar to "2D Animation" but contains a larger canvas.
.. rubric:: VFX
:Masking: For creating 2D masks for compositing or video editing.
:Motion Tracking: For calculating camera motion and stabilizing video footage.
.. rubric:: Video Editing
:Video Editing: For sequencing together media into one video.
Save and Override
=================
The workspaces are saved in the blend-file.
When you open a file, enabling :ref:`Load UI <file-load-ui>` in the File Browser indicates that Blender should
use the file's screen layout rather than the current one.
A custom set of workspaces can be saved as a part of the :doc:`/getting_started/configuration/defaults`.
Workspace Settings
==================
.. reference::
:Editor: Properties
:Menu: :menuselection:`Active Tool and Workspace Settings --> Workspace`
.. _bpy.types.WorkSpace.object_mode:
Mode
Switch to this :doc:`Mode </editors/3dview/modes>` when activating the workspace.
.. _bpy.ops.wm.owner_enable:
.. _bpy.ops.wm.owner_disable:
.. _bpy.types.WorkSpace.use_filter_by_owner:
Filter Add-ons
--------------
Determines which :doc:`Add-ons </addons/index>` are enabled in the active workspace.
When unchecked, the global add-ons will be used.
When checked, you can enable individual add-ons in the list below.