blender-manual/manual/modeling/geometry_nodes/curve/operations/fill_curve.rst

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Fill Curve Node

Fill Curve node.

The Fill Curve node generates a mesh using the constrained Delaunay triangulation algorithm with the curves as boundaries. The mesh is only generated flat with a local Z of 0.

Inputs

Curve

Standard geometry input with a curve component.

Properties

Mode

The type of geometry the output consists of.

Triangles:

The output is made up of triangles.

N-gons:

The output is made up of n-gons.

Outputs

Mesh

The filled in curves.

Examples

A single point spline can be used to customize the triangulation of the resulting mesh.

https://projects.blender.org/blender/blender-manual/media/branch/main/manual/images/modeling_geometry-nodes_curve_curve-to-points_example_1.png

Here a curve object with a single spline with a single point at the origin is joined with the star primitive to customize triangulation.

https://projects.blender.org/blender/blender-manual/media/branch/main/manual/images/modeling_geometry-nodes_curve_curve-to-points_example_2.png

This is the default triangulation without the single point.