blender-manual/manual/modeling/geometry_nodes/curve/operations/fill_curve.rst

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.. index:: Geometry Nodes; Fill Curve
.. _bpy.types.GeometryNodeFillCurve:
***************
Fill Curve Node
***************
.. figure:: /images/node-types_GeometryNodeFillCurve.webp
:align: center
:alt: Fill Curve node.
The *Fill Curve* node generates a mesh using the constrained Delaunay triangulation algorithm
with the curves as boundaries. The mesh is only generated flat with a local Z of 0.
Inputs
======
Curve
Standard geometry input with a curve component.
Properties
==========
Mode
The type of geometry the output consists of.
:Triangles:
The output is made up of triangles.
:N-gons:
The output is made up of n-gons.
Outputs
=======
Mesh
The filled in curves.
Examples
========
A single point spline can be used to customize the triangulation of the resulting mesh.
.. figure:: /images/modeling_geometry-nodes_curve_curve-to-points_example_1.png
:align: center
Here a curve object with a single spline with a single point at the origin is joined with
the star primitive to customize triangulation.
.. figure:: /images/modeling_geometry-nodes_curve_curve-to-points_example_2.png
:align: center
This is the default triangulation without the single point.