blender-manual/manual/modeling/geometry_nodes/geometry/operations/transform_geometry.rst

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.. index:: Geometry Nodes; Transform Geometry
.. _bpy.types.GeometryNodeTransform:
***********************
Transform Geometry Node
***********************
.. figure:: /images/node-types_GeometryNodeTransformGeometry.jpg
:align: right
:alt: Transform Geometry node.
:width: 190px
The *Transform Geometry Node* allows you to move, rotate or scale the geometry.
The transformation is applied to the entire geometry, and not per element.
The :doc:`/modeling/geometry_nodes/geometry/write/set_position` is used for moving
individual points of a geometry. For transforming instances individually, the instance
:doc:`translate </modeling/geometry_nodes/instances/translate_instances>`,
:doc:`rotate </modeling/geometry_nodes/instances/rotate_instances>`, or
:doc:`scale </modeling/geometry_nodes/instances/scale_instances>`
nodes can be used.
Inputs
======
Geometry
Standard geometry input.
Translation
Translation of the entire geometry in the local space of the modified object.
Rotation
Euler rotation in the local space of the modified object.
Scale
Scale for the geometry in the local space of the modified object.
Properties
==========
This node has no properties.
Output
======
Geometry
Standard geometry output.