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 ```.. index:: Geometry Nodes; Triangulate ``` ```.. _bpy.types.GeometryNodeTriangulate: ``` ``` ``` ```**************** ``` ```Triangulate Node ``` ```**************** ``` ``` ``` ```.. figure:: /images/node-types_GeometryNodeTriangulate.webp ``` ``` :align: right ``` ``` :alt: Triangulate Node. ``` ``` ``` ```The *Triangulate* node converts all faces in a mesh (quads and n-gons) to triangular faces. ``` ```It functions the same as the :ref:`Triangulate ` tool in Edit Mode. ``` ``` ``` ``` ``` ```Inputs ``` ```====== ``` ``` ``` ```Mesh ``` ``` Standard geometry input. ``` ``` ``` ```Selection ``` ``` A standard Boolean selection input to determine which faces will be triangulated. ``` ``` ``` ```Minimum Vertices ``` ``` Minimum number of vertices a face must have to be triangulated. ``` ``` For example, setting this value to 5, will prevent triangulation of :term:`Quads ` ``` ``` and only triangulate :term:`N-gons `. ``` ``` ``` ``` ``` ```Properties ``` ```========== ``` ``` ``` ```Quad Method ``` ``` :Beauty: ``` ``` Split the quads in nice triangles, slower method. ``` ``` :Fixed: ``` ``` Split the quads on their 1st and 3rd vertices. ``` ``` :Fixed Alternate: ``` ``` Split the quads on their 2nd and 4th vertices. ``` ``` :Shortest Diagonal: ``` ``` Split the quads along their shortest diagonal. ``` ``` :Longest Diagonal: ``` ``` Split the quads along their longest diagonal. This is the preferred mode for cloth simulations. ``` ``` ``` ```N-gon Method ``` ``` :Beauty: ``` ``` Arrange the new triangles nicely, slower method. ``` ``` :Clip: ``` ``` Split n-gons using an ear-clipping algorithm ``` ``` (the same method of tessellation used for viewport display). ``` ``` ``` ``` ``` ```Outputs ``` ```======= ``` ``` ``` ```Mesh ``` ``` Standard geometry output. ``` ``` ``` ``` ``` ```Example ``` ```======= ``` ``` ``` ```.. list-table:: ``` ``` ``` ``` * - .. figure:: /images/modeling_modifiers_generate_triangulate_before.png ``` ``` :width: 320px ``` ``` ``` ``` Mesh before triangulation. ``` ``` ``` ``` - .. figure:: /images/modeling_modifiers_generate_triangulate_after.png ``` ``` :width: 320px ``` ``` ``` ``` Mesh after triangulation. ```