blender-manual/manual/modeling/geometry_nodes/mesh/primitives/grid.rst

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.. index:: Geometry Nodes; Grid
.. _bpy.types.GeometryNodeMeshGrid:
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Grid Node
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.. figure:: /images/node-types_GeometryNodeMeshGrid.webp
:align: right
:alt: Grid Node.
The *Grid* node generates a planar mesh on the XY plane.
Inputs
======
Size X
Side length of the plane in the X direction.
Size Y
Side length of the plane in the Y direction.
Vertices X
Number of vertices in the X direction.
If this is smaller than two, no mesh is generated.
Vertices Y
Number of vertices in the Y direction.
If this is smaller than two, no mesh is generated.
Properties
==========
This node has no properties.
Outputs
=======
Mesh
Standard geometry output.
UV Map
A 2D vector representing the default X/Y coordinates of the :term:`UV Map` for the primitive's shape.
This can be connected to the :doc:`/modeling/geometry_nodes/attribute/store_named_attribute`,
to be used once the Geometry Nodes Modifier get applied.
The UV map must be stored on the face corner in order to be accessed.