blender-manual/manual/modeling/geometry_nodes/mesh/primitives/icosphere.rst

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.. index:: Geometry Nodes; Ico Sphere
.. _bpy.types.GeometryNodeMeshIcoSphere:
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Icosphere Node
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.. figure:: /images/node-types_GeometryNodeMeshIcoSphere.webp
:align: right
:alt: Icosphere Node.
The *Icosphere* node generates a spherical mesh that consists of equally sized triangles.
Inputs
======
Radius
Distance of the vertices from the origin.
Subdivisions
Number of subdivisions on top of the most basic icosphere.
The number of faces quadruple with every subdivision.
Properties
==========
This node has no properties.
Outputs
=======
Mesh
Standard geometry output.
UV Map
A 2D vector representing the default X/Y coordinates of the :term:`UV Map` for the primitive's shape.
This can be connected to the :doc:`/modeling/geometry_nodes/attribute/store_named_attribute`,
to be used once the Geometry Nodes Modifier get applied.
The UV map must be stored on the face corner in order to be accessed.