47 lines
1.0 KiB
ReStructuredText
47 lines
1.0 KiB
ReStructuredText
.. index:: Geometry Nodes; UV Sphere
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.. _bpy.types.GeometryNodeMeshUVSphere:
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**************
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UV Sphere Node
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**************
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.. figure:: /images/node-types_GeometryNodeMeshUVSphere.webp
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:align: right
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:alt: UV Sphere Node.
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The *UV Sphere* node generates a spherical mesh mostly out of quads except for triangles at the top and bottom.
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Inputs
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======
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Segments
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Horizontal resolution of the sphere.
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If this is smaller than three, no mesh is generated.
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Rings
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Vertical resolution of the sphere.
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If this is smaller than two, no mesh is generated.
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Radius
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Distance of vertices to the origin.
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Properties
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==========
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This node has no properties.
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Outputs
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=======
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Mesh
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Standard geometry output.
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UV Map
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A 2D vector representing the default X/Y coordinates of the :term:`UV Map` for the primitive's shape.
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This can be connected to the :doc:`/modeling/geometry_nodes/attribute/store_named_attribute`,
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to be used once the Geometry Nodes Modifier get applied.
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The UV map must be stored on the face corner in order to be accessed.
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