blender-manual/manual/modeling/geometry_nodes/mesh/primitives/uv_sphere.rst

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.. index:: Geometry Nodes; UV Sphere
.. _bpy.types.GeometryNodeMeshUVSphere:
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UV Sphere Node
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.. figure:: /images/node-types_GeometryNodeMeshUVSphere.webp
:align: right
:alt: UV Sphere Node.
The *UV Sphere* node generates a spherical mesh mostly out of quads except for triangles at the top and bottom.
Inputs
======
Segments
Horizontal resolution of the sphere.
If this is smaller than three, no mesh is generated.
Rings
Vertical resolution of the sphere.
If this is smaller than two, no mesh is generated.
Radius
Distance of vertices to the origin.
Properties
==========
This node has no properties.
Outputs
=======
Mesh
Standard geometry output.
UV Map
A 2D vector representing the default X/Y coordinates of the :term:`UV Map` for the primitive's shape.
This can be connected to the :doc:`/modeling/geometry_nodes/attribute/store_named_attribute`,
to be used once the Geometry Nodes Modifier get applied.
The UV map must be stored on the face corner in order to be accessed.