blender-manual/manual/modeling/geometry_nodes/mesh/read/face_is_planar.rst

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.. index:: Geometry Nodes; Is Face Planar
.. _bpy.types.GeometryNodeInputMeshFaceIsPlanar:
*******************
Is Face Planar Node
*******************
.. figure:: /images/node-types_GeometryNodeInputMeshFaceIsPlanar.png
:align: right
:alt: Is Face Planar Node.
The *Is Face Planar* node outputs whether every triangle of a
:term:`quads <Quad>` or :term:`N-gons <N-gon>` is on the same plane as all of the others, in
other words, if they have the same :doc:`normal </modeling/meshes/editing/mesh/normals>`.
For example, a non-planar face can be created by moving a single vertex in a face but not
the others. Triangles will always be planar.
Inputs
======
Threshold
The distance a point can be from the surface before the face is no longer
considered planar.
Properties
==========
This node has no properties.
Outputs
=======
Planar
Whether each mesh face is planar.
Examples
========
.. figure:: /images/modeling_geometry-nodes_input_face-is-planar_simple.png
:align: center
Combined with the :doc:`/modeling/geometry_nodes/material/set_material`,
this node is used to visualize all non-planar faces in a mesh.