80 lines
1.8 KiB
ReStructuredText
80 lines
1.8 KiB
ReStructuredText
.. index:: Geometry Nodes; Brick Texture
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******************
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Brick Texture Node
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******************
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.. note::
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This node is ported from shader nodes. The manual and images are
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referencing the shader version of the node.
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This node accepts field inputs and outputs.
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When not connected the Vector input has an implicit ``position`` attribute value.
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.. tip::
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Texture nodes can produce details at a higher frequency
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than geometry can show. This may cause artifacts such
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as Moiré type patterns or a lack of detail due to
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insufficient sampling points.
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.. figure:: /images/node-types_ShaderNodeTexBrick.webp
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:align: right
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:alt: Brick Texture node.
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The *Brick Texture* is used to add a procedural texture producing bricks.
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Inputs
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======
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Color 1/2
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Color of the bricks.
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Mortar
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The color of the area between bricks.
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Scale
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Overall texture scale.
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Mortar Size
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The size of the filling between the bricks known as "mortar"; 0 means no mortar.
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Mortar Smooth
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Blurs/softens the edge between the mortar and the bricks.
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This can be useful with a texture and displacement textures.
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Bias
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The color variation between *Color 1/2*.
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Values of -1 and 1 only use one of the two colors; values in between mix the colors.
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Brick Width
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The width of the bricks.
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Row Height
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The height of the brick rows.
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Properties
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==========
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Offset
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Determines the brick offset of the various rows.
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Frequency
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Determines the offset frequency. A value of 2 gives an even/uneven pattern of rows.
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Squash
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Amount of brick squashing.
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Frequency
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Brick squashing frequency.
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Outputs
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=======
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Color
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Texture color output.
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Factor
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Mortar mask (1 = mortar).
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Examples
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========
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.. figure:: /images/render_shader-nodes_textures_brick_example.jpg
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:width: 200px
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Brick texture: Colors changed, Squash 0.62, Squash Frequency 3.
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