57 lines
1.4 KiB
ReStructuredText
57 lines
1.4 KiB
ReStructuredText
.. index:: Geometry Nodes; Align Euler to Vector
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.. _bpy.types.FunctionNodeAlignEulerToVector:
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**************************
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Align Euler to Vector Node
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**************************
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.. figure:: /images/node-types_FunctionNodeAlignEulerToVector.webp
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:align: center
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:alt: Align Euler to Vector node.
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The *Align Euler to Vector* node rotates an Euler rotation into the given direction.
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Inputs
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======
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Rotation
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The :term:`Euler` rotation to align.
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.. important::
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This input has to be a rotation input. Be careful not to connect a direction vector
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like the :doc:`normal </modeling/geometry_nodes/geometry/read/normal>`.
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Factor
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Determines how much the points are rotated towards the vector.
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Zero effectively disables the node and one means that the points are aligned with the vector perfectly.
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Vector
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The direction vector that points should be rotated to.
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The vector is in the local space of the object that is being modified.
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When it is all zeros for a point, it is not rotated at all.
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Properties
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==========
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Axis
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Local axis of the object that is to be rotated towards the vector input.
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Pivot
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The local axis to rotate around.
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:Auto:
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The best rotation angle is computed automatically.
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This minimizes the angle of rotation.
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:X, Y, Z:
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Rotate around a specific local axis.
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Outputs
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=======
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Rotation
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The rotated Euler rotation.
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