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 ```.. index:: Geometry Nodes; Align Euler to Vector ``` ```.. _bpy.types.FunctionNodeAlignEulerToVector: ``` ``` ``` ```************************** ``` ```Align Euler to Vector Node ``` ```************************** ``` ``` ``` ```.. figure:: /images/node-types_FunctionNodeAlignEulerToVector.webp ``` ``` :align: center ``` ``` :alt: Align Euler to Vector node. ``` ``` ``` ```The *Align Euler to Vector* node rotates an Euler rotation into the given direction. ``` ``` ``` ``` ``` ```Inputs ``` ```====== ``` ``` ``` ```Rotation ``` ``` The :term:`Euler` rotation to align. ``` ``` ``` ``` .. important:: ``` ``` ``` ``` This input has to be a rotation input. Be careful not to connect a direction vector ``` ``` like the :doc:`normal `. ``` ``` ``` ```Factor ``` ``` Determines how much the points are rotated towards the vector. ``` ``` Zero effectively disables the node and one means that the points are aligned with the vector perfectly. ``` ``` ``` ```Vector ``` ``` The direction vector that points should be rotated to. ``` ``` The vector is in the local space of the object that is being modified. ``` ``` When it is all zeros for a point, it is not rotated at all. ``` ``` ``` ``` ``` ```Properties ``` ```========== ``` ``` ``` ```Axis ``` ``` Local axis of the object that is to be rotated towards the vector input. ``` ``` ``` ```Pivot ``` ``` The local axis to rotate around. ``` ``` ``` ``` :Auto: ``` ``` The best rotation angle is computed automatically. ``` ``` This minimizes the angle of rotation. ``` ``` :X, Y, Z: ``` ``` Rotate around a specific local axis. ``` ``` ``` ``` ``` ```Outputs ``` ```======= ``` ``` ``` ```Rotation ``` ``` The rotated Euler rotation. ```