42 lines
1.3 KiB
ReStructuredText
42 lines
1.3 KiB
ReStructuredText
.. _bpy.ops.mesh.symmetry_snap:
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****************
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Snap to Symmetry
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****************
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.. reference::
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:Mode: Edit Mode
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:Menu: :menuselection:`Mesh --> Snap to Symmetry`
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The Snap to Symmetry tool lets you snap a mesh vertices to their mirrored neighbors.
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Useful when dealing with meshes which are mostly symmetrical,
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but have vertices which have been moved enough that Blender
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does not detect them as mirrored (when X Mirror option is enabled for example).
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This can be caused by accident when editing without X Mirror enabled. Sometimes models
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imported from other applications are asymmetrical enough that mirror fails too.
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Direction
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Specify the axis and direction to snap. Can be any of the three axes,
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and either positive to negative, or negative to positive.
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Threshold
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Specify the search radius to use when finding matching vertices.
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Factor
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Support for blending mirrored locations from one side to the other (0.5 is an equal mix of both).
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Center
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Snap vertices along the center axis to zero.
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.. list-table::
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* - .. figure:: /images/modeling_meshes_editing_mesh_snap-symmetry_before.png
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:width: 320px
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Before Snap to Symmetry.
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- .. figure:: /images/modeling_meshes_editing_mesh_snap-symmetry_after.png
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:width: 320px
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After Snap to Symmetry.
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