blender-manual/manual/modeling/meshes/uv/tools/rip.rst

602 B

Rip

Reference

Mode:

Edit Mode

Tool:

Toolbar ‣ Rip

Shortcut:

V

The Rip tool separates UV components (vertices, edges, faces) from connected components. The components are ripped in the direction of the mouse pointer position.

https://projects.blender.org/blender/blender-manual/media/branch/main/manual/images/modeling_meshes_uv_tools_rip_before.png

Before.

https://projects.blender.org/blender/blender-manual/media/branch/main/manual/images/modeling_meshes_uv_tools_rip_after.png

After.

See also

Mesh editing Rip operation.