112 lines
3.4 KiB
ReStructuredText
112 lines
3.4 KiB
ReStructuredText
.. index:: Modeling Modifiers; Remesh Modifier
|
|
.. _bpy.types.RemeshModifier:
|
|
|
|
***************
|
|
Remesh Modifier
|
|
***************
|
|
|
|
The *Remesh* modifier is a tool for generating new mesh topology.
|
|
The output follows the surface curvature of the input, but its topology contains only quads.
|
|
|
|
|
|
Options
|
|
=======
|
|
|
|
.. figure:: /images/modeling_modifiers_generate_remesh_panel.png
|
|
:align: right
|
|
:width: 300px
|
|
|
|
The Remesh modifier.
|
|
|
|
Mode
|
|
There are three basic modes available in the *Remesh* modifier.
|
|
The output topology is almost identical between the three modes, what changes is the smoothing.
|
|
|
|
Blocks
|
|
There is no smoothing at all.
|
|
Smooth
|
|
Output a smooth surface.
|
|
Sharp
|
|
Similar to *Smooth*, but preserves sharp edges and corners.
|
|
|
|
Sharpness
|
|
Higher values produce edges more similar to the input, while lower values filter out noise.
|
|
Voxel
|
|
Uses an OpenVDB to generate a new manifold mesh from the current geometry
|
|
while trying to preserve the mesh's original volume.
|
|
|
|
Adaptivity
|
|
Reduces the final face count by simplifying geometry where detail is not needed.
|
|
This introduce triangulation to faces that do not need as much detail.
|
|
Smooth Shading
|
|
Outputs faces with :ref:`Smooth Shading <bpy.ops.object.shade_smooth>` instead of flat shading.
|
|
|
|
Octree Depth
|
|
Sets the resolution of the output. Low values will generate larger faces relative to the input,
|
|
higher values will generate a denser output.
|
|
|
|
Scale
|
|
The result can be tweaked further by this, lower values effectively decrease the output resolution.
|
|
|
|
Remove Disconnected
|
|
Filter out small disconnected pieces of the output.
|
|
|
|
Thin parts of the input mesh can become loose, and generate small isolated bits of mesh.
|
|
This option will remove those.
|
|
|
|
Threshold
|
|
Use this to control how small a disconnected component must be to be removed.
|
|
|
|
Smooth Shading
|
|
Output faces with smooth shading rather than flat shading.
|
|
The smooth/flat shading of the input faces is not preserved.
|
|
|
|
.. note::
|
|
|
|
The input mesh should have some thickness to it. If the input is completely flat,
|
|
add a :doc:`Solidify Modifier </modeling/modifiers/generate/solidify>` above the *Remesh* one.
|
|
|
|
|
|
Examples
|
|
========
|
|
|
|
.. list-table::
|
|
|
|
* - .. figure:: /images/modeling_modifiers_generate_remesh_example-none.png
|
|
:width: 320px
|
|
|
|
Unmodified mesh.
|
|
|
|
- .. figure:: /images/modeling_modifiers_generate_remesh_example-blocks-depth-3.png
|
|
:width: 320px
|
|
|
|
Blocks mode with Octree Depth 3.
|
|
|
|
- .. figure:: /images/modeling_modifiers_generate_remesh_example-smooth-depth-3.png
|
|
:width: 320px
|
|
|
|
Smooth mode with Octree Depth 3.
|
|
|
|
* - .. figure:: /images/modeling_modifiers_generate_remesh_example-sharp-depth-2.png
|
|
:width: 320px
|
|
|
|
Sharp mode with Octree Depth 2.
|
|
|
|
- .. figure:: /images/modeling_modifiers_generate_remesh_example-sharp-depth-3.png
|
|
:width: 320px
|
|
|
|
Sharp mode with Octree Depth 3.
|
|
|
|
- .. figure:: /images/modeling_modifiers_generate_remesh_example-sharp-depth-4.png
|
|
:width: 320px
|
|
|
|
Sharp mode with Octree Depth 4.
|
|
|
|
.. figure:: /images/modeling_modifiers_generate_remesh_example-text-topology.png
|
|
:width: 520px
|
|
|
|
The Remesh Modifier applied to a text to improve its topology.
|
|
|
|
|
|
`Animated Example <https://www.youtube.com/watch?v=Mh-gUnS2c0Y>`__
|