62 lines
1.6 KiB
ReStructuredText
62 lines
1.6 KiB
ReStructuredText
|
|
********
|
|
Settings
|
|
********
|
|
|
|
.. reference::
|
|
|
|
:Panel: :menuselection:`Material --> Settings`
|
|
|
|
|
|
Renderer Settings
|
|
=================
|
|
|
|
While shading nodes control the appearance, these settings control the quality and algorithms
|
|
that each renderer uses to render the material.
|
|
|
|
- :doc:`EEVEE specific settings </render/eevee/materials/settings>`
|
|
- :doc:`Cycles specific settings </render/cycles/material_settings>`
|
|
|
|
|
|
Pass Index
|
|
==========
|
|
|
|
.. _bpy.types.Material.pass_index:
|
|
|
|
Pass Index
|
|
Index number for the *Material Index* :doc:`render pass </render/layers/passes>`.
|
|
This can be used to give a mask to a material and then be read with
|
|
the :doc:`ID Mask Node </compositing/types/mask/id_mask>` in the Compositor.
|
|
|
|
.. note::
|
|
|
|
:doc:`Volume Objects </modeling/volumes/introduction>` are not supported.
|
|
|
|
|
|
.. _render-materials-settings-viewport-display:
|
|
|
|
Viewport Display
|
|
================
|
|
|
|
These settings control the 3D Viewport display in solid shading.
|
|
They provide a faster alternative to full shader nodes,
|
|
which may be too heavy or distracting for tasks like modeling, layout or sculpting.
|
|
|
|
.. _bpy.types.Material.diffuse_color:
|
|
|
|
Color
|
|
Diffuse or metal surface color.
|
|
|
|
.. _bpy.types.Material.metallic:
|
|
|
|
Metallic
|
|
Blends between a non-metallic and metallic material model.
|
|
A value of 1.0 gives a fully specular reflection tinted with the base color,
|
|
without diffuse reflection or transmission.
|
|
At 0.0 the material consists of a diffuse or transmissive base layer, with a specular reflection layer on top.
|
|
|
|
.. _bpy.types.Material.roughness:
|
|
|
|
Roughness
|
|
Specifies microfacet roughness of the surface for metal and specular reflection.
|