blender-manual/manual/render/shader_nodes/input/uv_map.rst

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.. _bpy.types.ShaderNodeUVMap:
***********
UV Map Node
***********
.. figure:: /images/node-types_ShaderNodeUVMap.webp
:align: right
:alt: UV Map Node.
The *UV Map* node is used to retrieve specific UV maps.
Unlike the :doc:`Texture Coordinate Node </render/shader_nodes/input/texture_coordinate>`
which only provides the active UV map,
this node can retrieve any UV map belonging to the object using the material.
Inputs
======
This node has no inputs.
Properties
==========
From Instancer :guilabel:`Cycles Only`
See the :ref:`From Instancer <cycles-nodes-input-texture-coordinate-from-instancer>`
option of the :doc:`Texture Coordinate Node </render/shader_nodes/input/texture_coordinate>`.
UV Map
UV map to use.
Outputs
=======
UV
UV mapping coordinates from the specified UV map.