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There are different preferences for navigating the 3D Viewport in Blender.
For painting and sculpting specific workflows it is recommended to use any of the following methods.
Center the View on the surface directly under the mouse position.
This way the rotation point of the viewport can be manually changed to any point you wish to orbit around.
Center the View on the average position of the last stroke.
Various preferences can also make navigation more convenient.
These can be found in the “Navigation” tab of the preferences.
Tumble the view based on the mouse position in your 3D Viewport while rotating.
This makes it very easy to tilt the viewport freely,
instead of having the Z axis of the viewport locked.
Use the mouse position to zoom towards and rotate around the surface that is pointed at.
This can be an alternative to the repeated manual use of the Center View to Mouse operator.
The disadvantage is that this navigation preference can lead to accidental navigation
around backfacing geometry or very distant geometry.