27 lines
1023 B
ReStructuredText
27 lines
1023 B
ReStructuredText
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*******
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General
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*******
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*Sculpt Mode* is similar to *Edit Mode* in that it is used to alter the shape of a model,
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but Sculpt Mode uses a very different workflow:
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instead of dealing with individual elements (vertices, edges, and faces),
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an area of the model is primarily changed using brushes.
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.. figure:: /images/sculpt-paint_sculpting_introduction_example.png
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Sculpting Mode Example.
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Sculpt Mode is accessed from the mode menu of the :doc:`3D Viewport header </editors/3dview/modes>`
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or with the pie menu via :kbd:`Ctrl-Tab`.
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Once inside Sculpt Mode, the Toolbar and Tool Settings of the 3D Viewport will change to
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Sculpt Mode specific panels. The cursor will change to a circle, to indicate the size of the brush.
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.. warning::
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To have predictable brush behavior,
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make sure to :doc:`apply the scale </scene_layout/object/editing/apply>` of your mesh.
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The following pages will briefly explain the fundamental features and concepts of *Sculpt Mode*,
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including various links to other pages for more details.
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