64 lines
2.2 KiB
ReStructuredText
64 lines
2.2 KiB
ReStructuredText
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************
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Cloth Filter
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************
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.. reference::
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:Mode: Sculpt Mode
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:Tool: :menuselection:`Toolbar --> Cloth Filter`
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This tool works similar to the :doc:`Cloth Brush </sculpt_paint/sculpting/tools/cloth>`,
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however, it applies a cloth simulation to all vertices in the mesh at the same time.
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Click and drag away from the object for a positive effect and towards for a negative effect.
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.. tip::
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Vertices can be "pinned" by :doc:`masking </sculpt_paint/sculpting/tools/mask>` vertices
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that should remain stationary, or by using :ref:`Face Sets <sculpting-editing-facesets>`.
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Tool Settings
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=============
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Filter Type
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Operation that is going to be applied to the mesh.
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:Gravity: Applies gravity to the simulation.
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:Inflate: Inflates the cloth.
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:Expand: Expands the cloth's dimensions.
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:Pinch: Pinches the cloth to the point where the cursor was when the filter started.
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:Scale:
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Scales the mesh as a :doc:`Soft Body </physics/soft_body/index>`
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using the distance to the origin of the object as scale.
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This creates filter produces folds in the surface.
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The orientation of the folds can be controlled using the *Force Axis* and *Orientation*.
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Strength
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The amount of effect the filter has on the mesh.
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Force Axis
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Apply the force along the selected axis.
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Orientation
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:doc:`Orientation </editors/3dview/controls/orientation>` of the axis to limit the filter force.
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:Local: Use the local axis to limit the force and set the gravity direction.
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:World: Use the world axis to limit the force and set the gravity direction.
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:View: Use the view axis to limit the force and set the gravity direction.
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Cloth Mass
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Mass of each simulation particle.
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Cloth Damping
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How much the applied forces are propagated through the cloth.
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Use Face Sets
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Only applies the cloth forces to the vertices assigned to the :ref:`Face Set <sculpting-editing-facesets>`
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that are under the mouse.
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Use Collisions
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Enables the detection of collisions with other objects during the simulation.
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In order for the sculpt object to collide with object,
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the collision object must have :doc:`Collision Physics </physics/collision>` activated.
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