blender-manual/manual/sculpt_paint/sculpting/tools/snake_hook.rst

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Snake Hook
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.. reference::
:Mode: Sculpt Mode
:Tool: :menuselection:`Toolbar --> Snake Hook`
:Shortcut: :kbd:`K`
Pulls vertices along with the movement of the brush to create long, snake-like forms.
During the stroke, geometry will be dynamically picked up & let go.
When the *Rake* setting is used,
the brush can also be used to rotate geometry via dragging.
Brush Settings
==============
General
-------
.. note::
More info at :ref:`sculpt-tool-settings-brush-settings-general` brush settings
and on :ref:`sculpt-tool-settings-brush-settings-advanced` brush settings.
Unique
------
Magnify
Pulled geometry tends to lose volume along the stroke.
With *Magnify* value greater than 0.5 this is prevented.
More info at :ref:`Pinch/Magnify <bpy.types.Brush.crease_pinch_factor>`
.. _bpy.types.Brush.rake_factor:
Rake
Rotates geometry along the direction of the stroke.
.. _bpy.types.Brush.snake_hook_deform_type:
Deformation
Deformation type that is used by the brush.
:Radius Falloff:
Applies the brush falloff to the tip of the brush.
:Elastic:
Modifies the entire mesh using an :term:`Elastic` deformation.
More info in the :doc:`Elastic Deform </sculpt_paint/sculpting/tools/elastic_deform>` brush.