Cycles: Add render test for a volume with a zero angle distant light #26

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Alaska wants to merge 1 commits from zero-angle-distant-light into main

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Author SHA1 Message Date
e064617f9b Cycles: Add render test for a volume with a zero angle distant light
During Blender 4.2's development, a bug was introduced that lead to
volumes rendering incorrectly if:
- There was a distant light with a zero angle spread
- The light tree was enabled

This was reported to blender/blender#129420 and fixed in 4.3.

This commit adds a render test for this situation.

Ref: blender/blender#123012
2024-11-28 21:00:50 +13:00