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When importing a BVH file with a parent node that has more than one child that have offsets within `0.001 * global_scale` of the parent node, the length of the parent node is considered to be zero. For example: A parent node with `OFFSET 0 -0.1077 0`, two children with `OFFSET 0 -0.1074 0`, and a global scale of `1.0`, the parent node's length would be considered zero, therefore adding `global_scale / 10` (`0.1` in this case) to the y component of the offset. The resulting tail offset would then be `OFFSET 0 -0.0077 0`. Ref !105492 |
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Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
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