The official Blender project repository.
Clément Foucault
9a21d67a54
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This was caused by a bad state where a texture (likely the viewport) texture, could be bound as texture by the viewport blit function and kept bound as texture input during the subsequent redraw. This would provoke a feedback loop which is UB. It is still unknown why this is not catched by our GL layer and why it isn't an issue in Vulkan or Metal nor other GL implementations. Add back all missing calls from previous `DRW_state_reset` to avoid more regressions. |
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.gitea | ||
.github | ||
build_files | ||
doc | ||
extern | ||
intern | ||
lib | ||
locale | ||
release | ||
scripts | ||
source | ||
tests | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.git-blame-ignore-revs | ||
.gitignore | ||
.gitmodules | ||
AUTHORS | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
make.bat | ||
pyproject.toml | ||
README.md |
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
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