The official Blender project repository.
Go to file
Campbell Barton bbc4cfba6a
All checks were successful
buildbot/vdev-code-daily-lint Build done.
buildbot/vdev-code-daily-linux-x86_64 Build done.
buildbot/vdev-code-daily-darwin-x86_64 Build done.
buildbot/vdev-code-daily-windows-amd64 Build done.
buildbot/vdev-code-daily-darwin-arm64 Build done.
buildbot/vdev-code-daily-coordinator Build done.
3D Text: use placeholder glyph, resolve error handling inconsistencies
Resolve multiple inconsistencies when 3D text could not load fonts.

- When the font wasn't found:
  The default font was used.

- When the font existed but could not be loaded:
  The 3D text would fail to display anything.

- When only the VFont assosiated with a style failed to load:
  The 3D text would fail to display only when the stype existed.

  So toggling bold for example could cause all 3D text to vanish.

Instead of falling back to defaults, display a placeholder glyph
(a hollow rectangle) displayed when the font can't be used.

For the UI fallbacks are fine, for user content, it indicates something
is wrong as needs to be corrected - similar to a bright magenta in
renders when images fail to load. This means it's clear to users when
they have broken paths which need to be corrected.

This also simplifies vfont_to_curve, removing a "goto" to go to the
end of the function to cancel 3D text rendering entirely.
2024-12-14 13:41:37 +11:00
.gitea Report template: Add link to manual system information collection page 2024-11-19 01:05:52 +01:00
.github Funding: Add FUNDING.yml to link to fund.blender.org on GitHub mirror 2024-07-31 10:03:57 +02:00
build_files Cleanup: Remove WITH_COMPOSITOR_CPU option (compositor is always in) 2024-12-13 14:54:19 +01:00
doc USD: Add new get_prim_map API callable from python on_import hooks 2024-12-11 21:36:09 +01:00
extern Cmake: Add Pipewire support 2024-12-03 16:26:01 +01:00
intern Cycles: support Mie Scattering with particle size smaller than 5um 2024-12-13 15:50:54 +01:00
lib Libs: Update Windows ARM64 Vulkan + shaderc 2024-12-10 11:16:12 +01:00
locale I18N: Updated UI translation from git/weblate repository (9809f2b9f468b03). 2024-12-09 11:09:44 +01:00
release Assets: Update sculpt essential library hash 2024-12-13 22:57:47 +01:00
scripts Compositor: always use the new CPU compositor 2024-12-12 20:17:36 +01:00
source 3D Text: use placeholder glyph, resolve error handling inconsistencies 2024-12-14 13:41:37 +11:00
tests EEVEE: Increase number of samples for hair closeup tests 2024-12-13 17:41:57 +01:00
tools Cleanup: remove old CPU compositor code 2024-12-13 10:59:54 +01:00
.clang-format ClangFormat: Remove unused sculpt macro exceptions 2024-11-12 00:44:24 +01:00
.clang-tidy Cleanup: match declaration names, avoid shadowing & clear trailing space 2024-10-03 12:12:08 +10:00
.editorconfig editorconfig: add HTML entry 2023-12-08 13:28:13 +11:00
.git-blame-ignore-revs Cleanup: add commit to .git-blame-ignore-revs 2023-05-03 20:31:11 +10:00
.gitignore Deps: support vs2022 x64, git ignores 2024-12-09 17:23:17 +01:00
.gitmodules Revert "Release cycle: Blender 4.3 Beta" 2024-10-02 12:35:26 +02:00
AUTHORS AUTHORS: add 1 new author (via override) 2024-10-29 14:43:10 +11:00
CMakeLists.txt Cleanup: Remove WITH_COMPOSITOR_CPU option (compositor is always in) 2024-12-13 14:54:19 +01:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile make license: command to update the license file 2024-10-18 17:09:43 +02:00
make.bat make license: command to update the license file 2024-10-18 17:09:43 +02:00
pyproject.toml pyproject.toml: correct autopep8 configuration for 2.3.1 2024-10-16 20:55:03 +11:00
README.md Docs: Replace most wiki links with links to new developer docs 2024-01-18 16:49:38 +01:00

Blender

Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.

Blender screenshot

Project Pages

Development

License

Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.

See blender.org/about/license for details.