The official Blender project repository.
Aras Pranckevicius
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Sequencer preview area drawing, when displaying float (EXR/HDR) final image using GPU based display transform, was converting input float32 data to float16 data for the GPU texture, and the GPU was displaying that float16 texture. However this texture is displayed for just one frame, and the cost of doing the conversion was pretty high. Just send incoming float32 data to the GPU instead. Playback of EXR sequence at 2048x858 resolution, on Ryzen 5950X / RTX 3080Ti: 28fps -> 70fps (time to do just the GL texture upload: 28ms->3ms) Pull Request: #128829 |
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build_files | ||
doc | ||
extern | ||
intern | ||
lib | ||
locale | ||
release | ||
scripts | ||
source | ||
tests | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.git-blame-ignore-revs | ||
.gitignore | ||
.gitmodules | ||
AUTHORS | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
make.bat | ||
pyproject.toml | ||
README.md |
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Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
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