The official Blender project repository.
Jesse Yurkovich
69c63311fa
Rather than using a default "Anim" name when exporting armature animations, use the animation's Action name instead. Likewise use the UsdSkelAnimation name for the Action's name during import. Blendshapes/shapekeys still use the default "Anim" name as there's no action for these situations. Pull Request: #131021 |
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