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By default OIDN has a `setAffinity` option set to `True`. This allows OIDN to set it's own CPU affinity, and on most systems this resulted in it only running on one thread per CPU core. This setting was overwritten in Cycles and the CPU compositor to allow Blender to control CPU affinity, allowing OIDN to use all threads on a system. However this wasn't done for the CPU denoiser in the GPU compositor. This commit fixes that by setting `setAffinity` to `False` in the CPU denoiser in the GPU compositor. Performance: I found no measurable improvement to performance on a AMD Ryzen 9 5950X Pull Request: #130360 |
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doc | ||
extern | ||
intern | ||
lib | ||
locale | ||
release | ||
scripts | ||
source | ||
tests | ||
tools | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.git-blame-ignore-revs | ||
.gitignore | ||
.gitmodules | ||
AUTHORS | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
make.bat | ||
pyproject.toml | ||
README.md |
Blender
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
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Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
See blender.org/about/license for details.