Make sure we invalidate the node ID layer each time the PBVH is reset.

It makes code more tidy (avoids having to call invalidation on a myriad
places). Also makes sure other invalidation cases (some mesh change,
e.g.) work as expected.
bake-cycles
Antonis Ryakiotakis 9 years ago
parent fe3eb82520
commit 169f831394

@ -1143,6 +1143,26 @@ void pbvh_bmesh_normals_update(PBVHNode **nodes, int totnode)
/***************************** Public API *****************************/
static void pbvh_bmesh_node_layers_reset(PBVH *bvh)
{
BMFace *f;
BMVert *v;
BMIter iter;
BMesh *bm = bvh->bm;
int cd_vert_node_offset = bvh->cd_vert_node_offset;
int cd_face_node_offset = bvh->cd_face_node_offset;
/* clear the elements of the node information */
BM_ITER_MESH(v, &iter, bm, BM_VERTS_OF_MESH) {
BM_ELEM_CD_SET_INT(v, cd_vert_node_offset, DYNTOPO_NODE_NONE);
}
BM_ITER_MESH(f, &iter, bm, BM_FACES_OF_MESH) {
BM_ELEM_CD_SET_INT(f, cd_face_node_offset, DYNTOPO_NODE_NONE);
}
}
/* Build a PBVH from a BMesh */
void BKE_pbvh_build_bmesh(PBVH *bvh, BMesh *bm, bool smooth_shading, BMLog *log,
const int cd_vert_node_offset, const int cd_face_node_offset)
@ -1167,6 +1187,8 @@ void BKE_pbvh_build_bmesh(PBVH *bvh, BMesh *bm, bool smooth_shading, BMLog *log,
if (smooth_shading)
bvh->flags |= PBVH_DYNTOPO_SMOOTH_SHADING;
pbvh_bmesh_node_layers_reset(bvh);
/* Start with all faces in the root node */
n = bvh->nodes = MEM_callocN(sizeof(PBVHNode), "PBVHNode");
bvh->totnode = 1;

@ -4793,25 +4793,6 @@ void sculpt_pbvh_clear(Object *ob)
BKE_object_free_derived_caches(ob);
}
void sculpt_dyntopo_node_layers_reset(SculptSession *ss)
{
BMFace *f;
BMVert *v;
BMIter iter;
BMesh *bm = ss->bm;
int cd_vert_node_offset = ss->cd_vert_node_offset;
int cd_face_node_offset = ss->cd_face_node_offset;
/* clear the elements of the node information */
BM_ITER_MESH(v, &iter, bm, BM_VERTS_OF_MESH) {
BM_ELEM_CD_SET_INT(v, cd_vert_node_offset, DYNTOPO_NODE_NONE);
}
BM_ITER_MESH(f, &iter, bm, BM_FACES_OF_MESH) {
BM_ELEM_CD_SET_INT(f, cd_face_node_offset, DYNTOPO_NODE_NONE);
}
}
void sculpt_dyntopo_node_layers_add(SculptSession *ss)
{
int cd_node_layer_index;
@ -4874,7 +4855,6 @@ void sculpt_dynamic_topology_enable(bContext *C)
BM_data_layer_add(ss->bm, &ss->bm->vdata, CD_PAINT_MASK);
sculpt_dyntopo_node_layers_add(ss);
/* make sure the data for existing faces are initialized */
sculpt_dyntopo_node_layers_reset(ss);
BM_mesh_normals_update(ss->bm);
/* Enable dynamic topology */
@ -5013,7 +4993,6 @@ static int sculpt_optimize_exec(bContext *C, wmOperator *UNUSED(op))
Object *ob = CTX_data_active_object(C);
sculpt_pbvh_clear(ob);
sculpt_dyntopo_node_layers_reset(ob->sculpt);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
return OPERATOR_FINISHED;
@ -5072,7 +5051,6 @@ static int sculpt_symmetrize_exec(bContext *C, wmOperator *UNUSED(op))
/* Redraw */
sculpt_pbvh_clear(ob);
sculpt_dyntopo_node_layers_reset(ss);
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);
return OPERATOR_FINISHED;
@ -5333,7 +5311,6 @@ static int sculpt_detail_flood_fill_exec(bContext *C, wmOperator *UNUSED(op))
/* force rebuild of pbvh for better BB placement */
sculpt_pbvh_clear(ob);
sculpt_dyntopo_node_layers_reset(ss);
/* Redraw */
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, ob);

@ -48,7 +48,6 @@ struct MultiresModifierData;
struct Object;
struct Scene;
struct Sculpt;
struct SculptSession;
struct SculptStroke;
struct SculptUndoNode;
@ -68,7 +67,6 @@ bool sculpt_stroke_get_location(bContext *C, float out[3], const float mouse[2])
/* Dynamic topology */
void sculpt_pbvh_clear(Object *ob);
void sculpt_dyntopo_node_layers_reset(struct SculptSession *ss);
void sculpt_dyntopo_node_layers_add(struct SculptSession *ss);
void sculpt_update_after_dynamic_topology_toggle(bContext *C);
void sculpt_dynamic_topology_enable(struct bContext *C);

@ -301,7 +301,6 @@ static void sculpt_undo_bmesh_restore_generic(bContext *C,
MEM_freeN(nodes);
}
else {
sculpt_dyntopo_node_layers_reset(ss);
sculpt_pbvh_clear(ob);
}
}
@ -341,9 +340,6 @@ static void sculpt_undo_bmesh_restore_begin(bContext *C,
/* Restore the mesh from the first log entry */
BM_log_redo(ss->bm, ss->bm_log);
/* reset layers for all bmesh data */
sculpt_dyntopo_node_layers_reset(ss);
unode->applied = true;
}
}
@ -359,9 +355,6 @@ static void sculpt_undo_bmesh_restore_end(bContext *C,
/* Restore the mesh from the last log entry */
BM_log_undo(ss->bm, ss->bm_log);
/* reset layers for all bmesh data */
sculpt_dyntopo_node_layers_reset(ss);
unode->applied = false;
}
else {

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