Fix #32205: Holdout shader + transparent background stays black with Alpha = 1
It was read of initialized memory around holdout_weight in cases when holdout material is used. Seems that it should be assigned to result of shader_holdout_eval here. If Brecht could double check this it'll be great. This could potentially fix #32224: Holdout Error with CUDA Cycles Rendersoc-2013-depsgraph_eval
parent
e00c7558bd
commit
7ffa42075e
Loading…
Reference in new issue